Frame by Agents
A complete product for making frame-by-frame animation with an agent at the desk and you directing.
See the product
The product
Frame by Agents is a store, an account where everything you buy stays yours, a course, an assembly manual and a method that keeps growing. The skills are a curated set that goes hand in hand with all of that: they are how the method reaches your agent, not the whole thing.
You hand it one character. It draws a model sheet you approve, plans every limb, shows you boards, and only then starts drawing. It works for games, film, video and the web.
The problem
Ask a model for the same character twice and you get two cousins. For a game or a film that is fatal: every action has to match every other.
The decision
Consistency is not a better prompt. It is a chain. Decide what can never change, get one image approved, pass that image into everything after it, and look at every result.
- References become a character bible.
- The bible becomes a model sheet in the style of the era.
- The sheet feeds boards, keys and in-betweens.
- Every frame is checked against the twelve principles, and drift gets redrawn from the approved sheet.
The page
The sales page is itself a short film: a horizontal reel driven by your scroll, with a character who acts on the page. It had to prove the product by being made with it.
What we tested
Two characters across 18 sheets held together; two of those sheets needed a retry. The animate skill was written from this work and has not yet been run end to end by a fresh agent, and game export has not yet been imported into an engine. We say so on the box.
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